Warning

Nightly releases are generated automatically from the latest source code and are intended for experimental purposes only. These builds may contain incomplete or untested features, bugs, or security vulnerabilities, and as such, are not for production use. Users should be aware that nightly releases may cause unexpected behavior, data loss, or system instability. Use of these releases is at the user's own risk, and it is advised to have adequate backups before testing. The software is provided as is with no guarantees or support.

XRScanshot

Type Alias XRScanshotExperimental

XRScanshot: {
    metadata: {
        projectionMatrix:
            | [
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
            ]
            | Float32Array;
        viewMatrix: | [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]
        | Float32Array;
    };
    pointCloudData?: { points: CloudPoint[] };
}

Represents a texture scanshot of the current view in the XR environment.

A texture scanshot augments the digital model with the color of its real-world counterpart using the texture information from the camera stream.

Model-based tracking is required to map texture data to the model with the correct position and orientation.

Type declaration

  • metadata: {
        projectionMatrix:
            | [
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
                number,
            ]
            | Float32Array;
        viewMatrix: | [
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
            number,
        ]
        | Float32Array;
    }

    Stores any additional information about the scanshot other than the raw data itself.

    • projectionMatrix:
          | [
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
          ]
          | Float32Array

      The projection matrix of the camera with which the scan has been made.

    • viewMatrix:
          | [
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
              number,
          ]
          | Float32Array

      The view matrix at which the scan was shot.

  • OptionalpointCloudData?: { points: CloudPoint[] }

    Represents the scanshot as point cloud.