XRAnchorOptions¶
Interface XRAnchorOptions
interface XRAnchorOptions {
anchorToSurface: boolean;
xrAnchorOffsetTransform?:
| Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
}
anchorToSurface: boolean;
xrAnchorOffsetTransform?:
| Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
}
Index
Properties
Properties
anchor To Surface
anchorToSurface: boolean
Determines whether the anchor should be attached to a detected surface.
Optionalxr Anchor Offset Transform
xrAnchorOffsetTransform?:
| Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
]
| Float32Array<ArrayBufferLike>
| [
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
number,
]
The XR anchor offset transform is used to set a scene's box volume position in conjunction with ContextAPI.anchorXR so that when anchored to a surface, the scene does not appear to be embedded in the surface. The offset transform also allows for rotations to be applied, but not scaling. If scaling is included in the offset transform, unexpected results may occur. Default value is the identity matrix.
Options for anchoring an object in AR.
This type specifies the configuration options available when creating an anchor for an object in an Augmented Reality (AR) environment.
See
RealityAPI.anchorXR